CUEREPUBLIC Multiplayer

Cue Republic

Multiplayer

Take the table online, one-on-one or two-on-two, rated or among friends. Or pull up chairs at one PC for a match or Scotch doubles.

With other people

Head to head, or two by two

Play for your rating, open a private table for your friends, or team up for Scotch doubles, online or at one PC.

Online

You against one opponent, shot for shot, at any of the thirteen games.

  • RatedJoin the queue for a game and you are paired with the nearest rating.
  • Private tableOpen a table and bring in a friend: a friendly, with rematches, that leaves your rating alone.
  • TournamentsA knockout for two to eight players, seeded by rating, that the others in it can watch.

Scotch doubles

Two pairs, partners taking alternate shots, and the scoreboard says whose shot it is.

  • RatedTeam up and play doubles that count towards your rating.
  • Private tableOpen a table for four and bring in three friends: a friendly that leaves ratings alone.
  • At one PCOr type four names into one PC and pass the cue, in any of the thirteen games.

Online, players talk only with ready-made messages and gestures, so nothing typed ever reaches you, and a dropped connection is waited for and picked up again. What you need to play online

Online

How it works

Online matches are a single rack in a random venue, with the standard cue for every player, so the table is the same for everyone.

Paired by rating

Join the queue for a game and you are paired with the nearest rating. The longer you wait, the wider the search.

Private tables

Open a table for the game you choose and invite your Steam friends to it. A friendly: ratings, records and achievements are left alone, and you can play again at the same table as often as you all like.

Tournaments

Everyone who enters the same lobby name plays one knockout, two to eight players, seeded by rating with byes. Players knocked out can watch the matches still going.

A dropped line

If a connection drops mid-match, that player's place is kept for 60 seconds while their game reconnects by itself, and everyone sees the countdown. The match then goes on from where it was.

Leaving

Forfeit a rated match and it is a loss, with the change to your rating shown. Leaving a private table costs nothing.

Credits for every frame

Coming with the in-game economy: every online frame pays every player 25 Cue Credits, win or lose, in 1v1 and 2v2 alike. How online play pays

Fair play

Each player's game plays the other's shot again and compares the result. A second mismatch abandons the match with nothing recorded.

Manners

Talk without typing

Quick chat, and nothing typed

Players speak only with ready-made phrases and gestures from a wheel of eight, each shown in its reader's own language. Nobody can type anything, so nothing typed can ever reach you.

Your eight, your rules

Choose which eight are on your wheel, and have quick chat on, for friends only, or off.

Blocking

Block a player from the pause menu or the result, and you are not matched with them again. They are never told.

At one PC

Pull up a chair

  • Two at one PC. Any of the thirteen games against a friend, each on their own profile and rating.
  • Scotch doubles. Four names in two teams, partners taking alternate shots, in any game and at any match length. Nobody's rating is touched.
  • Tournaments at home. A knockout for four or eight, with everyone at your PC in the draw and named computer players filling the rest.
A table in a penthouse at night, the city lit in the windows
The Skyline Suite, at night.

Before you play online

A steady connection

What online play needs from your PC and your connection, and what happens if the line drops.

Free to try

Rack up a free game

The demo is 8-ball in the Classic Room, with its whole spoken tutorial, a practice table and a computer player, for Windows, Linux and macOS. The full game is coming to Early Access on Steam at $12.99.