Quick match
One game against the computer at the level you choose, or against a friend at the same PC.
Thirteen games are only the start: a career, tournaments and online play, drills and trick shots, nine venues, and a game that can be played in nine languages with a mouse or a controller.
One game against the computer at the level you choose, or against a friend at the same PC.
Six venues, from the back room to the World Championship, each with its own house players to get past, rivals who keep score (every named opponent knows your record against them, and lets you hear about it), and cues to earn. After the world title, a tour of three more venues for Chinese 8-ball, carom and three-cushion.
A knockout for the players at your PC, with the computer filling the rest of the bracket.
Rated matches, knockout tournaments with spectating and chat, and private tables: open one, give your friend its code, and play as many games as you like without touching your ratings. For now one PC hosts the table and the others join it on the same network; matchmaking over the internet is planned for the Steam release.
A free table (pool, Chinese 8-ball or carom), drills, and speed drills for the weight of a shot.
Fourteen set shots, from a simple combination to a jump over a wall of balls and four cushions round the table. Three tries at each, for points and stars.
One table a day, the same for every player in the world. Clear it in as few shots as you can and, if you like, post your score to the day's world board.
Eleven of the thirteen games have a tutorial, taken one task at a time. The commentator talks you through each one, with subtitles; miss a task and you play it again. More about learning the game
The rules of all thirteen games, from the break to the fouls, written to match how the game plays them. Open it from the menu or in the middle of a match.
Play in English, German, French, Spanish, Brazilian Portuguese, Russian, Simplified Chinese, Japanese or Korean: the menus, the rule book, the tutorials and the subtitles under the English commentary.
The whole game plays either way: the menus, aiming, spin, the stroke and placing the cue ball. Pick up a controller and the tutorials change their instructions to match. Keys can be rebound, and mouse and stick sensitivity are yours to set.
Numbers on snooker balls and plain balls, the ball that is on and the ball you are aiming at named on the scoreboard, and fouls marked without relying on red.
Stop the game at any moment, a break in mid-flight included, fly the camera anywhere in the room and save the picture with nothing on it but the game.
The best shots are shown again from other cameras as they happen. Every match ends with its winning shot replayed, and its best moments one click away. Hit one hard enough and the cue ball leaves a trail of fire.
The Classic Room and eight more: a brick loft, a boathouse, stone vaults, an arena, a penthouse, a lodge, a Victorian drawing room with a fire in the grate and a house open to the grassland. Or have the game make one from a seed.
Outside the windows the day goes by under photographed skies. Some evenings it rains, and now and then a storm comes over.
Recorded balls, cushions and pockets, the sound of each room, a commentator who calls the match, and music you can turn down or off.
The demo is 8-ball in the Classic Room, with its whole spoken tutorial, a practice table and a computer player, for Windows, Linux and macOS. The full game will be sold only on Steam, at $12.99.