CUEREPUBLIC

Cue Republic

The table

Everything that happens on a real table happens here, because the balls are simulated rather than scripted.

How it plays

  • Spin that matters. Follow, draw and side all come from where the tip strikes. Side changes the angle off a cushion and throws the object ball.
  • Jump and swerve. Raise the butt of the cue to lift the cue ball over a blocker, or to bend it round one.
  • Chalk and miscues. Chalk wears off with every stroke and you only get so many goes at it a match. Strike too far from centre on a worn tip and it slips.
  • A table that shows its use. Hard strokes scorch the cloth, jump shots dig it, and the tip leaves chalk on the cue ball.
  • A stroke you play yourself. Draw the cue back and push it through the ball: how fast you push is how hard you hit. Or pull back and let go, if you would rather.
  • Three ways to see it. An overview you can turn and zoom, straight down from above, or first person over the cue.
The tip position panel, with the ring that shows how far from centre a worn tip will still hold
Where the tip strikes, and how far out it will still hold.

Three kinds of table

Try it, free

The demo is 8-ball in the Classic Room, with its whole spoken tutorial, a practice table and a computer player, for Windows, Linux and macOS. The full game will be sold only on Steam, at $12.99.